What is SyncSketch?

SyncSketch is a cloud-based collaboration tool designed for visual effects, animation, and gaming professionals. It enables remote teams to efficiently review and give feedback on media with features such as synchronized presentations, frame-accurate annotations, and real-time collaboration.

Users can annotate static and animated 3D assets, compare file versions, and generate PDF summaries of reviews. The tool supports mobile devices, allowing feedback on-the-go. With integration capabilities for platforms like Jira and ShotGrid, users can streamline their existing workflows.

SyncSketch pricing Free trial

Light $0
Indie $9 per user/mobilled yearly
Team $19 per user/mobilled yearly
Enterprise $36 per user/mobilled yearly

SyncSketch user reviews

Based on 22 reviews, 63.6% of users recommend SyncSketch, rated highly for quality results.

14
recommend
8
don't
22 reviews

Liked for

Quality results 12 of 14
Worth the price 12 of 14
Easy to use 9 of 14
All key features 7 of 14
Good integrations 3 of 14

Disliked for

Lacks integrations 6 of 8
Inconsistent results 4 of 8
Missing features 3 of 8
Not worth the price 2 of 8
Hard to use 1 of 8
Would you recommend SyncSketch?

SyncSketch's key features

  • Synchronized presentations
  • Frame-accurate annotations
  • Real-time collaboration
  • Integration capabilities for platforms like Jira and ShotGrid
  • Customizable security configurations

SyncSketch use cases

  • Conduct real-time feedback sessions on animated sequences with team members across different locations using SyncSketch, leveraging synchronized presentations to ensure everyone is on the same frame during discussions
  • Utilize SyncSketch to annotate and review static and animated 3D assets collaboratively, allowing team members to provide frame-accurate comments and track changes effectively with version comparisons
  • Generate comprehensive PDF summaries of media reviews with SyncSketch to document feedback and decisions made during the review process, enabling efficient communication and follow-up within teams

Who is it for?

  • Visual effects artists
  • Game developers
  • Remote teams
  • Media reviewers
  • Software integrators

Community Discussions

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