What is trellis-2.net?
Trellis-2.net is a 3D model generator that converts images and text prompts into textured 3D assets for creators, studios, designers, and product teams.It supports single-image and multi-image inputs (128–5000 px per side) to produce photo-to-3D, image-to-3D, and prompt-to-3D previews.
The workflow enables fast 2D-to-3D exploration.upload a photo or enter a brief, generate multiple 3D drafts, and compare silhouettes, texture, and material direction.Outputs focus on clearer geometry and textured assets suitable for review, iteration, and downstream refinement.
Export options integrate with DCC tools, game engines, XR pipelines, and prototyping software to shorten the path to production.The interface is accessible to non-specialists while providing controls for technical artists and designers.
By accelerating iteration and decision-making, Trellis 2 helps teams identify viable 3D directions earlier in the design process.
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trellis-2.net's key features
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Converts images and text prompts into textured 3D assets (photo-to-3D, image-to-3D, prompt-to-3D)
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Supports single-image and multi-image inputs (128–5000 px per side)
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Generates multiple 3D drafts for fast 2D-to-3D exploration
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Provides previews and comparison of silhouettes, textures, and material direction
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Exports integrate with DCC tools, game engines, XR pipelines, and prototyping software
trellis-2.net use cases
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Convert concept sketches, reference photos, or text prompts into game-ready textured 3D assets using Trellis 2, generating multiple photo-to-3D and prompt-to-3D drafts with clean geometry and export-ready FBX/GLTF for Unity, Unreal, or Blender to speed up indie game development and asset iteration
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Rapidly prototype products and XR experiences by turning product photos or marketing mockups into high-quality textured 3D models using Trellis 2, enabling AR/VR staging, interactive demos, and ecommerce/AR try-on with exportable formats for 3D viewers and DCC tools without manual modeling
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Streamline visualization for film, advertising, and architectural previsualization by converting location photos and descriptive prompts into textured 3D props and set pieces using Trellis 2, producing multiple variants and clean geometry ready for integration into realtime engines and professional DCC workflows
Who is it for?
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3d asset creators
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Game developers
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Technical artists
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Xr designers
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Prototyping teams