What is Rokoko?
Rokoko provides studio‑grade motion capture solutions for creators in animation, film, game development, and research.
Its hardware lineup includes Smartsuit Pro II, Smartgloves II, Face Capture, Headcam, and Coil Pro, delivering full‑body, hand, and facial performance data.
The Rokoko Studio software records, edits, and smooths mocap data, then exports it directly to popular pipelines such as Blender, Unreal Engine, Unity, Maya, and iClone.
Real‑time streaming capabilities enable live playback and retargeting within these engines without external capture devices.
Setup is quick, requiring only power, Wi‑Fi, and a device; the system automatically connects and begins recording within minutes.
The platform supports custom skeletons and export formats like FBX, BVH, and CSV, facilitating integration into existing animation workflows.
Educational institutions can use Rokoko for teaching motion capture fundamentals and for research in biomechanics and robotics.
Support resources include tutorials, community forums, and a dedicated help center to assist users throughout the capture and animation process.
Rokoko pricing Paid
Verify on the official pricing page.
View plansRokoko user reviews
Based on 27 reviews, 66.7% of users recommend Rokoko, rated highly for value for money.
Liked for
Disliked for
Would you recommend Rokoko?
Rokoko's key features
-
250 Hz real-time finger capture
-
EMF‑IMU 7‑sensor fusion
-
TCP WiFi streaming, low latency
-
Native plugins for major 3D tools
-
Export to CSV, FBX, BVH
-
0.47 mm wrist accuracy
-
50% longer battery life
Rokoko use cases
-
Record full-body motion capture for Unity games using Rokoko's real‑time streaming and quick Wi‑Fi setup, allowing indie developers to prototype character animations without a studio
-
Export precise FBX motion data to Blender or Maya and edit it in Rokoko Studio to create high‑fidelity film animation assets with full‑body suits and gloves
-
Leverage Rokoko's biometric motion capture to collect and analyze detailed gait and movement patterns for research studies in real‑time
Who is it for?
-
3d artists
-
Virtual reality creators
-
Animation animators
-
Game developers
-
Product designers