What is Flockbay?

Flockbay, AI plugin for Unreal Engine 5 that integrates Codex, Claude, and Gemini LLMs for in-editor automation and gameplay iteration.Supports UE5.5+ and requires an existing Codex/Claude/Gemini account.

Automates level and Blueprint edits, runs Play In Editor (PIE) playtests, and captures screenshots for rapid iteration.Enables parallel AI assistants and multi-agent coordination across code, Blueprints, and levels to keep development threads aligned.

Provides a shared project context and documentation library for gameplay rules, smoke-test checklists, and design conventions.

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Flockbay's key features

  • Unreal Editor automation via MCP commands (editor control, asset search/placement, compile, save, play-in-editor, screenshots)
  • Parallel/multi-agent AI assistants for concurrent conversations across levels, Blueprints, and code
  • Bring-your-own LLM integration (Codex, Claude, Gemini) with no imposed token/credit limits
  • Direct code and content edits (levels, Blueprints, C++), plus automated playtest loop and smoke-test screenshot capture
  • Collaboration and coordination system with file claims/leases, locking, conflict detection and merge readiness

Flockbay use cases

  • Automate iterative level design and polish by using LLM-driven agents to modify level geometry, lighting, foliage and object placement directly in-editor, run PIE playtests and smoke tests, and capture annotated screenshots for designer review and stakeholder sign-off
  • Automatically refactor, optimize and validate Blueprints across the project with Codex/Claude/Gemini suggesting and applying edits in-editor, running automated playtests and performance smoke tests, and producing change logs and reproducible screenshots for code review
  • Coordinate multi-agent QA and regression workflows that execute scenario-specific playtests, capture step-by-step screenshots and logs, triage failures into prioritized bug reports, and maintain shared project context so designers, QA and engineers can reproduce and fix issues faster

Who is it for?

  • Unreal engine developers
  • Game designers
  • Technical artists
  • Qa testers
  • Workflow engineers

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